![]() The Molotov will catch out what players recognize as a safe default planting spot, forcing them to stop planting and wait or force them into the open before getting into the container. Taking this position denies most of the leverage that a B defence may have.įor example, Brimstone can safely burn out Spike planters on B with a well-placed Molotov bounce. The key to the B site seems to be about Kitchen control. Then there are long angles with great peak potential on the outside, with the site itself contains penetrable boxes, short walls, and containers to peak around or hide inside of. The site is close quarters, and the B site angles seem to favour the defence generally.ī Kitchen has multiple angles that the defence can hold which observes two different mid approaches and has clean access to B site itself. B Siteī site seems to be the much more rigid site of the two on Icebox. These Agents are the ones that will be able to find key information from people lurking around corridors, hiding in suspended positions, or getting places other Agents can’t. Other great Agent choices are Cypher, Sova, Raze, etc, who gain key intel or really work with the angles the space offers. The verticality of A works well with Agents like Jett, especially with the Operator. The defenders that rush need to be careful if the attackers aim to push to A Elbow on their side. Using the zip line is going to require cover though from either team as it leaves the user exposed. There are also opportunities to rush the site with a contestable zipline for both teams, making it action-packed if players want to spice up the game. It feels like the map playout overall favours long angles or angles that require great aim to reward success properly. The mid-section of the map is much more controlled, with very specific navigation points to and from mid. On the other hand, B site is a close skirmish with walls, boxes, containers, and buildings to play around with. A site is a warehouse with different elevations and tracks for long-range flights. ![]() Icebox is a map that has a huge mix of gameplay designs. We are here to help you work out some of the best things about Icebox with our tips, tricks and guide for Icebox in its current form. Icebox brings a lot to the table with ziplines, jumping techniques, new angles, and more. G2 Esports has already jumped right in with their breakdown and tips for Icebox, and we are giving our insight into the brand-new map. Riot released Icebox with the full intention of players trying to figure out what works with Icebox and ironing out its kinks for two weeks. If you liked this article, check out our comparison of Valorant and Splitgate.Valorant’s Act 3 is out, and players are out playing on Icebox, the game’s new map currently in beta phase. You can use these callouts to master the maps with your friends. These were the callouts of all of the maps in Valorant. Check out the callouts for this map below. It has two bomb sites, with tight angles, slopes, and choke points. When compared to the other maps in Valorant, the Icebox is quite a small map. The Split is a map that favors defense over the attack, thus leaving you with a very tiny margin of error when attacking. Check out the callouts for this map below In this map, you will come across long lines and wide-open spaces. The Breeze is the largest map you will find in Valorant. Check out the callouts for this map below: This map features two bomb sites, along with the presence of teleporters. The Bind map generally tends to favor attackers more during matches.
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